Monday, March 16, 2009

Idea #4: Detective game

There haven't been much in the way of police procedural games with lots of replayability, at least as far as I can recall. The Police Quest series has some -- mainly because of the easter eggs scattered through the game -- but other than that, what's there been?

Using a similar open world approach like Grand Theft Auto, I see this game as being set in a small North-Western American city. The game would dynamically create crimes, seeding the clues throughout the game world (but logically, of course), leaving the player to determine when and where they go, who to talk to, etc.

The player would assume the role of a newly minted detective who, because of the parlous state of the local police department, investigates all manner of crimes from car theft to homocide.

While most of the crimes would be dynamically generated, there would also be an overarching plot -- not necessarily crime-related, or maybe some dynamically generated crimes would hook in to the overall plot -- linking the beginning to the end.

No comments:

Post a Comment