Over 7 months since last post. Must do better.
Again, haven't done much since October. The Tetris project died a merry death when my PC fell over and I haven't had the motivation to start again.
I've change roles at work, no longer doing non-technical clerical work but level 1 and some level 2 help desk as a Service Desk Analyst. Not the (game) programming role I really want, but at least it's in IT.
Been playing around with Ogre 3D. Tried using it a few years ago when there was a whole heap o' dependencies you had to install. Thankfully, the SDK is one pre-compiled ZIP file and getting the tutorials up and running has been easy.
Showing posts with label tetris. Show all posts
Showing posts with label tetris. Show all posts
Tuesday, May 24, 2011
Tuesday, July 20, 2010
Urk
The Tetris-clone is proving to be harder to write than I thought it would be. Not hard as in "I can't write this" but hard as in "gosh this is getting boring, I want to move on to something else". I've got two shapes fully implemented, and almost got a third done, but there's still another four to go.It hasn't help that I've been very busy with non-gamedev (indeed, non-computer) related stuff, so it's been hard to get to the computer at home. I've been keeping the most current version on my laptop as well, in case I get an opportunity to work on it during my breaks, but even then I keep getting interrupted (I know, I shouldn't have tea breaks and lunch at my desk...).
Aargh. Just going to have to force myself to get it done!
Thursday, July 8, 2010
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