The Tetris-clone is proving to be harder to write than I thought it would be. Not hard as in "I can't write this" but hard as in "gosh this is getting boring, I want to move on to something else". I've got two shapes fully implemented, and almost got a third done, but there's still another four to go.
It hasn't help that I've been very busy with non-gamedev (indeed, non-computer) related stuff, so it's been hard to get to the computer at home. I've been keeping the most current version on my laptop as well, in case I get an opportunity to work on it during my breaks, but even then I keep getting interrupted (I know, I shouldn't have tea breaks and lunch at my desk...).
Aargh. Just going to have to force myself to get it done!
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