Pong is done (and only in a couple of hours)! Next project: Tetris-clone!
It's actually a relief to have finished a project, even one as small as this. Gives me the confidence to tackle something larger.
Showing posts with label visual c#. Show all posts
Showing posts with label visual c#. Show all posts
Thursday, July 8, 2010
Wednesday, July 7, 2010
First steps
I've gotten tired of falling over because I've tried to run before I can crawl. All my high-falutin' ideas have been put on the backburner while I return to the basics. And you can't get more basic than Pong.
So far, after around an hour's work in Visual C# and Paint, I've got a ball bouncing around a playing field, with a bat the player can control and a bat the computer controls.
So far, after around an hour's work in Visual C# and Paint, I've got a ball bouncing around a playing field, with a bat the player can control and a bat the computer controls.

Monday, June 28, 2010
XNA Tutorials
Stumbled across a terrific series of tutorials on XNA, written by Riemer Grootjans (author of XNA 3.0 Game Programming Recipes, a book that's on my to-get list). Thoroughly recommend this series to anyone looking to get a handle on XNA, C# and HLSL.
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