Pong is done (and only in a couple of hours)! Next project: Tetris-clone!
It's actually a relief to have finished a project, even one as small as this. Gives me the confidence to tackle something larger.
Showing posts with label xna. Show all posts
Showing posts with label xna. Show all posts
Thursday, July 8, 2010
Wednesday, July 7, 2010
First steps
I've gotten tired of falling over because I've tried to run before I can crawl. All my high-falutin' ideas have been put on the backburner while I return to the basics. And you can't get more basic than Pong.
So far, after around an hour's work in Visual C# and Paint, I've got a ball bouncing around a playing field, with a bat the player can control and a bat the computer controls.
So far, after around an hour's work in Visual C# and Paint, I've got a ball bouncing around a playing field, with a bat the player can control and a bat the computer controls.

Monday, June 28, 2010
XNA Tutorials
Stumbled across a terrific series of tutorials on XNA, written by Riemer Grootjans (author of XNA 3.0 Game Programming Recipes, a book that's on my to-get list). Thoroughly recommend this series to anyone looking to get a handle on XNA, C# and HLSL.
Subscribe to:
Posts (Atom)