Crispybacon's GameDev blog

A geek's efforts to bring amusement to the masses.

Saturday, September 5, 2009

AI Algorithm

Thanks to Forge (at Computer Programming and Magic: The Gathering) for the heads-up on this article on Temporal Difference Learning, a way to get an AI to "teach itself" to play games (in this case, Backgammon). I'm still getting my head around the math, but the possibilities are fascinating.
Posted by Unknown at 1:21 AM No comments:
Labels: ai
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